3ds Max Vray Problem With Alpha Opacity Png Polycount

3ds Max Vray Problem With Alpha Opacity Png Polycount
3ds Max Vray Problem With Alpha Opacity Png Polycount

3ds Max Vray Problem With Alpha Opacity Png Polycount Png is not a good format for alpha support, as some image editors will optimize the rgb where the alpha is black, changing your rgb colors. 3ds max also has lackluster png support. probably because of the high complexity of options in the format. better to split your alpha into a separate file. I have had occasional issues with plugging a bitmap into opacity and diffuse. most times it works (with mono channel to alpha enabled) but the few times it doesn't come out as expected, i've cloned the bitmap and set the alpha as gray for just the opacity.

3ds Max Vray Problem With Alpha Opacity Png Polycount
3ds Max Vray Problem With Alpha Opacity Png Polycount

3ds Max Vray Problem With Alpha Opacity Png Polycount Post any problems that you have with v ray here. you can also use this section for reporting bugs. Your material is using alpha blend, which can cause sorting errors. if you switch the material to alpha test (called "mask" in the material, and in the gltf specification), the sorting errors disappear. This also affects anti aliasing, which depends on transparency. so even you don’t use translucent materials, your object could have issues on its borders when you composite the image in any 2d editing program or game engine. Hello polycount community,i have a problem with opacity map in marmoset4. its looking good on some part (its glass) but on an other part of the model its shows through the objects.

3ds Max Vray Problem With Alpha Opacity Png Polycount
3ds Max Vray Problem With Alpha Opacity Png Polycount

3ds Max Vray Problem With Alpha Opacity Png Polycount This also affects anti aliasing, which depends on transparency. so even you don’t use translucent materials, your object could have issues on its borders when you composite the image in any 2d editing program or game engine. Hello polycount community,i have a problem with opacity map in marmoset4. its looking good on some part (its glass) but on an other part of the model its shows through the objects. You can't bake transparency properly with rtt. if you're just making texture flats, the best way is to set up a camera and render the geometry into a texture, using the regular rendering path, not rtt. Does marmoset videos have alpha? i am trying to do a video in marmoset where it is just a simple 360 turn around but i want to remove the background and replace it with a callout sheet. Hi, you need to change "affect channels" option to "color alpha" or "all channels" under refraction advanced rollout in glass material attributes. or you can create vrayobjectproperties for glass object, and set alpha contribution to 0, under matte properties in vrayobjectproperties attributes. My usual workflow in vray is to save the rendered image to png with alpha channel. this makes it easy to open in photoshop and have a transparent background to apply a sky.

3ds Max Vray Problem With Alpha Opacity Png Polycount
3ds Max Vray Problem With Alpha Opacity Png Polycount

3ds Max Vray Problem With Alpha Opacity Png Polycount You can't bake transparency properly with rtt. if you're just making texture flats, the best way is to set up a camera and render the geometry into a texture, using the regular rendering path, not rtt. Does marmoset videos have alpha? i am trying to do a video in marmoset where it is just a simple 360 turn around but i want to remove the background and replace it with a callout sheet. Hi, you need to change "affect channels" option to "color alpha" or "all channels" under refraction advanced rollout in glass material attributes. or you can create vrayobjectproperties for glass object, and set alpha contribution to 0, under matte properties in vrayobjectproperties attributes. My usual workflow in vray is to save the rendered image to png with alpha channel. this makes it easy to open in photoshop and have a transparent background to apply a sky.

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