Attachment Mesh Bug Building Support Developer Forum Roblox

Attachment Mesh Bug Building Support Developer Forum Roblox Yes, but which gray mesh, the dark one or the light one? in your video the dark one (it looks almost black) seems to be working fine as the upper leg, but the light one (looks like a block) seems to be welded to the body. I’m trying to fire lasers from the ‘muzzle’ of a gun viewmodel. the issue is the attachment seems to be slowly moving down, while still following the viewmodel: in the video i’m just clicking to add more beams to the workspace, where the beam attaches to the muzzle attachment position.

Attachment Mesh Bug Building Support Developer Forum Roblox Just select the mesh, go to your properties window and set the position y value to 5 studs higher than it is. you can manually change this value to whatever you want to put it wherever you’d like. Try enabling disabling “auto smooth” in blender under object properties > normals. after looking on first image i guess you can enable and disable ,double sides" in properties to fix that, but i’m sure this is the exact problem. I do not know why this is happening, and i do not even know how to fix it (if it is possible to fix it at all). The building support sub category is intended for all development support relating to architecture on the roblox platform. this includes questions ranging in difficulty from extremely basic to even the most technical of issues. you may present your thread how you choose, but you are required to answer the following questions in your thread; attachments on rigs are showing huge handles. ive.

Attachment Mesh Bug Building Support Developer Forum Roblox I do not know why this is happening, and i do not even know how to fix it (if it is possible to fix it at all). The building support sub category is intended for all development support relating to architecture on the roblox platform. this includes questions ranging in difficulty from extremely basic to even the most technical of issues. you may present your thread how you choose, but you are required to answer the following questions in your thread; attachments on rigs are showing huge handles. ive. I think this is an issue with studio and not the mesh itself, although i’ve never seen this before. An attachment defines a point and orientation relative to a parent basepart, bone, or another attachment. the offset is stored in the cframe property. the offset can also be set through other properties, such as worldcframe. There is a legit bug in roblox studio's asset manager that needs to be reported. another user reported it recently but the poster was a kid, it just wasn't taken very seriously and is now a locked topic. No matter how i modify the rig, or attachments, nothing seems to change here. i assume since most of these errors are pointing towards things like "rightwristrigattachment", it is the rigs fault.

Attachment Mesh Bug Building Support Developer Forum Roblox I think this is an issue with studio and not the mesh itself, although i’ve never seen this before. An attachment defines a point and orientation relative to a parent basepart, bone, or another attachment. the offset is stored in the cframe property. the offset can also be set through other properties, such as worldcframe. There is a legit bug in roblox studio's asset manager that needs to be reported. another user reported it recently but the poster was a kid, it just wasn't taken very seriously and is now a locked topic. No matter how i modify the rig, or attachments, nothing seems to change here. i assume since most of these errors are pointing towards things like "rightwristrigattachment", it is the rigs fault.

Mesh Bug In Roblox Studio Building Support Developer Forum Roblox There is a legit bug in roblox studio's asset manager that needs to be reported. another user reported it recently but the poster was a kid, it just wasn't taken very seriously and is now a locked topic. No matter how i modify the rig, or attachments, nothing seems to change here. i assume since most of these errors are pointing towards things like "rightwristrigattachment", it is the rigs fault.
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