
My Tierlist On How Difficult Enemies Are On Brutal Compared To Violent Imo soldiers look scary but they are still as easy to kill as violent because of marksman and sawtraps that they now literally jump into. i have not noticed the mindflayer difference at all. 21 votes, 10 comments. 93k subscribers in the ultrakill community. ultrakill is a fast paced ultraviolent old school first person shooter developed…. I do see your point, fleash prison is a lot harder on brutal compared to violent because of how crazy his minions get so it gets chaotic, when you nuke you will kill most so the rest will be finished off easily with split coins.

Enemy Tierlist Tier List Community Rankings Tiermaker I used a separate save file with cheats so i could get to p 2 and try it on brutal (my record for it is an ass on standard). from my experience, the cerberi are the weakest of that sequence; sharpshooter, piercer, electric railcannon, jumpstart, alt pump charge, all the sawblade launchers (especially the jumpstart), and all the rocket launchers. One more reason violent is the better mode. i like looking out for certain moves to parry or otherwise punish them, but brutal just outright turns those off, rather than simply weakening to no longer be an instant win. its boring and makes enemies feel more samey, not less. The single player campaign isn't hard at all. the only differences with the difficulty settings is enemies are a little bit less dumb and you can take less punishment before dying. in stage. Tier list on how much harder the enemies got in brutal (pinos explanation in comments) one of the main difficulties with pinos phase 2 is there is almost 0 parry windows making health and stamina management a bit harder. brutal makes him spam his projectile allowing for easy stamina and hp restores.

In The Comments My Hardest Enemies Tierlist My Opinion Is The single player campaign isn't hard at all. the only differences with the difficulty settings is enemies are a little bit less dumb and you can take less punishment before dying. in stage. Tier list on how much harder the enemies got in brutal (pinos explanation in comments) one of the main difficulties with pinos phase 2 is there is almost 0 parry windows making health and stamina management a bit harder. brutal makes him spam his projectile allowing for easy stamina and hp restores. 5 3 and 6 1, in contrast, felt more linear and streamlined. most doors had a kill lock on them, so it was rare that i left an enemy alive (5 3 i concede had some wonky spawns in a couple of rooms). most of the challenge from 5 3 and 6 1 was the sheer quantity of enemies you had to kill, which wasn't really too difficult considering the game you. Found this to be the most relatable tier list based on how dangerous the enemy was. If they do make brutal 1 and 2 easier, then they need to open up brutal 2 and 3 (maybe 4) for solo queue and leave brutal 3 and 4 the way they are. it would be cool to have a “nightmare” difficulty beyond brutal, which is just better amon units or more units (with scaled down biomass and essence drops or something like that so abathur. Humanoid enemies obey more of sekiro's rules, and you want to get in their face, smack them with your sword, parry, really play sekiro. monsterous enemies on the other hand, you treat more like a dark souls boss. they have a ton of poise, so you can't be super aggressive, and rather have to be more punishing of the enemy.