
How To Use Alpha Or Opacity Maps In 3ds Max In this quick tips we use the opacity mask feature to create small decal planes that can be used to add detail and break up long tiling sets in our scenes. more. Shows how to use a mask with opacity and a blend material.

How To Use Alpha Or Opacity Maps In 3ds Max In this quick tips we use the opacity mask feature to create small decal planes that can be used to add detail and break up long tiling sets in our scenes. images used here, or you can use your own: right click save image as to download via check out the rest of my tutorials and 3d work. The first decal in this video is the exact decal that i have that i am trying to use in max. in ue4 you can essentially just stick the decal in and it works easily, if i try the same thing in max i get the issue of it creating 1000 copies of it and it is also showing a padding around the decal. Ever wonder how you can add labels or decals on your objects with a clear body? yeah, apparently a lot wonders too so here you go. Mask – masks the projected material based on a texture. when a mask is used in a combination with a displacement included into the material, the mask must be applied into the dedicated slot in the vraydecal parameters instead of using the opacity map slot in the material.

How To Use Alpha Or Opacity Maps In 3ds Max Ever wonder how you can add labels or decals on your objects with a clear body? yeah, apparently a lot wonders too so here you go. Mask – masks the projected material based on a texture. when a mask is used in a combination with a displacement included into the material, the mask must be applied into the dedicated slot in the vraydecal parameters instead of using the opacity map slot in the material. Corona decal is a very convenient way of projecting textures and materials onto your scene objects: graphics, surface imperfections, potholes, all within the 3d viewport and without uvw mapping. corona decal features include: affecting only specific material properties (color, roughness, opacity,…). V ray decal offers you an easy way to project one material on top of another regardless of the target uv set. you can also stack multiple v ray decals that have different materials on top of each other. the projected materials can be masked based on textures. Could someone please help me with using decals? i need to put a logo for example ( ) on an object that already has its color material set. i tried using white text with an opacity map and it works ok, however if i try using a colored logo i can't get it to work. thanx. Masking through the decal itself works better for now, we'll make it the same for the mtl opacity when we get there if you insist using the mtl opacity, just switch the opacity mode to "clip" .