
Today S Friday Facts R Factorio Say the player wants to remove a bunch of trees in their factory. a single personal roboport can have up to 25 construction robots, so that's up to 25 trees that will be deconstructed using the player's personal robots. Thanks for watching!links discussed factorio blog post fff 335 reddit r factorio mentions twitch.tv haphollas twitch .

Reddit Dive Into Anything It's been over 4 years since we planned the infamous gui update. if all goes well, next week the game will get the last big gui update for 1.0. while the state of the gui is not close to our crazy plans we recently had for the gui, it's above what we initially planned 4 years ago. the update you will see next week includes:. Community run subreddit for the game factorio made by wube software. the 1.1 release is the final release of the vanilla game. it will be maintained, so bugfixes, simple modding interface additions, or minor tweaks can happen, but that's about it. yes!! i applaud the devs in taking the step to call the game "finished". for real. It clutters the ui, makes malls harder to build, etc. personally i really like the se and k2 type approach where there's the base version, and a completely upgraded new entity that's way stronger (like electric furnace and industrial furnace). but the quality approach seems fun as well. February. feb 28 2020 fff #336: offshore pump redesign; feb 21 2020 fff #335: scenario changes, damage effect filtering; feb 14 2020 fff #334: new poison cloud animation, flying robot dying effect; feb 07 2020 fff #333: terrain scrolling; january. jan 31 2020 fff #332: more sounds & map color tweaks.

My Idea About Friday Facts 199 R Factorio It clutters the ui, makes malls harder to build, etc. personally i really like the se and k2 type approach where there's the base version, and a completely upgraded new entity that's way stronger (like electric furnace and industrial furnace). but the quality approach seems fun as well. February. feb 28 2020 fff #336: offshore pump redesign; feb 21 2020 fff #335: scenario changes, damage effect filtering; feb 14 2020 fff #334: new poison cloud animation, flying robot dying effect; feb 07 2020 fff #333: terrain scrolling; january. jan 31 2020 fff #332: more sounds & map color tweaks. Honestly aai is clunky in many ways because implementing a pathfinder in lua for a factorio sized map would be a disaster, and the game's inbuilt pathfinding is mainly meant to be for biters. so organic movement of swarms, great, predictable transport corridors or offensive formations, not so much. Once the 1.0 happens, we can have some rest and after that, we can finally focus on the content and features again. the date is 25th september 2020. future edit: the new date is august 14th, 2020 (fff 349). version 1.0 does not mean that development on the game will end, or that factorio is 100% finished. If the playtesting goes well, we will let you know next friday, and if it is the case, we will aim to release the week starting 25th february. after release plan. since there are a lot of things we would like to do before we can call 0.17 good enough, we will simply push new things into the 0.17 releases as time goes on. Firstly, this breaks the progression, which is one of the cornerstones of factorio game design. the progression in the beginning is roughly this: manual mining > automated mining > automated logistics > automated production & science.

Friday Facts 355 High Resolution Updates R Factorio Honestly aai is clunky in many ways because implementing a pathfinder in lua for a factorio sized map would be a disaster, and the game's inbuilt pathfinding is mainly meant to be for biters. so organic movement of swarms, great, predictable transport corridors or offensive formations, not so much. Once the 1.0 happens, we can have some rest and after that, we can finally focus on the content and features again. the date is 25th september 2020. future edit: the new date is august 14th, 2020 (fff 349). version 1.0 does not mean that development on the game will end, or that factorio is 100% finished. If the playtesting goes well, we will let you know next friday, and if it is the case, we will aim to release the week starting 25th february. after release plan. since there are a lot of things we would like to do before we can call 0.17 good enough, we will simply push new things into the 0.17 releases as time goes on. Firstly, this breaks the progression, which is one of the cornerstones of factorio game design. the progression in the beginning is roughly this: manual mining > automated mining > automated logistics > automated production & science.