Remote Configuration Factorio Mods

Remote Configuration Factorio Mods 349k subscribers in the factorio community. community run subreddit for the game factorio made by wube software. Remote configuration allows you to click on any machine in map view and open its gui. while the gui is open, you can change configurations (e.g. combinator signals, chest limits, spidertron logistic requests) but you can't transfer any items.

Remote Configuration Factorio Mods Craft, build, move items, fight, and manage inventories without restrictions, all from anywhere in the game. previously known as neural spider control, this mod now supports all drivable vehicles for a seamless remote control experience. Remote configuration lets you remotely reconfigure certain buildings (rather than copy paste). useful mods that i can vouch for but don't utilize too much myself:. Allow changing entity settings (e.g. circuit network conditions, constant combinators, assembler recipes and similar) from radar remote view. currently you can build with blueprints ghosts remotely but you can't change the setting of an existing entity. Remote configuration allows you to click on any machine in map view and open its gui. while the gui is open, you can change configurations (e.g. combinator signals, chest limits, spidertron logistic requests) but you can't transfer any items.

Remote Requests Factorio Mods Allow changing entity settings (e.g. circuit network conditions, constant combinators, assembler recipes and similar) from radar remote view. currently you can build with blueprints ghosts remotely but you can't change the setting of an existing entity. Remote configuration allows you to click on any machine in map view and open its gui. while the gui is open, you can change configurations (e.g. combinator signals, chest limits, spidertron logistic requests) but you can't transfer any items. There was a mod for 1.1 that did this called remote configuration, i bet it could be updated to 2.0 to open it in the new remote view mode (with the ghost inventory). To be more specific, what you want is the construction radius from roboports, i.e. the green part. that way every single tile in your base can be reached by bots, and your character can just hang around wherever, and the bots do all the work. I've added a remote interface to register callbacks to secondary mods remote interfaces into the development branch to version 1.9.0. this allows other mods to grab ltn's data and display it in a gui or create a combinator showing all items currently available in a network.

Easy Logistic Configuration Factorio Mods There was a mod for 1.1 that did this called remote configuration, i bet it could be updated to 2.0 to open it in the new remote view mode (with the ghost inventory). To be more specific, what you want is the construction radius from roboports, i.e. the green part. that way every single tile in your base can be reached by bots, and your character can just hang around wherever, and the bots do all the work. I've added a remote interface to register callbacks to secondary mods remote interfaces into the development branch to version 1.9.0. this allows other mods to grab ltn's data and display it in a gui or create a combinator showing all items currently available in a network.

Remote Configuration Factorio Mods I've added a remote interface to register callbacks to secondary mods remote interfaces into the development branch to version 1.9.0. this allows other mods to grab ltn's data and display it in a gui or create a combinator showing all items currently available in a network.
Comments are closed.