
Super Serious About Factorio R Factorio Factorio flips the standard game stack on its head, with ram (performance) > cpu speed > gpu. oh! this explains a lot! is faster memory better, or more? i have 1 stick of 16gb ram at the moment. faster memory and lower latency is better. performance test i made a while ago, but still very relevant. We all like meme'ing how addictive factorio is, but if we're talking seriously now is it just a meme or has anyone here experienced this for real? let's just say my gf suggested to build a mod that asks you how long you want to play and then ends the game after that amount of time (with warnings of course). does that answer your question? :d.

I Need Serious Help R Factorio I'm 1k hours deep on satisfactory and people always compare that to factorio, so 100 hours seems reasonable lol. i would say that is a very generous estimate and could take more than double that. The only games i have more hours in than factorio are mmos, for context. base game has good replay value itself, but when you factor in mods it can be like a whole new game each time you load in. grab the demo and try it for yourself. So here's my question is factorio fun or addictive? what's the difference? honestly, the only games i ever played that were addictive but not fun were the ones with single very strong element and some very, very bad elements. factorio ain't one of these. Factorio puts small problems in front of you to solve one by one. they are relatively simple and straight forward. but after you've solved a bunch of problems and take a step back, it can look really complicated how all the parts of your factory work together towards getting you towards some goal.

Newbie My First Serious Factory R Factorio So here's my question is factorio fun or addictive? what's the difference? honestly, the only games i ever played that were addictive but not fun were the ones with single very strong element and some very, very bad elements. factorio ain't one of these. Factorio puts small problems in front of you to solve one by one. they are relatively simple and straight forward. but after you've solved a bunch of problems and take a step back, it can look really complicated how all the parts of your factory work together towards getting you towards some goal. Factorio came about because i was needing a break between fast twitch intense competitive fps sessions that both invigorate me and make me want to smash my desktop to pieces. and factorio fills that need perfectly. Anyone who spends a serious 20 hours with both would 9 10 confirm that factorio is the way to play if your desire is a 300 hour sink. satisfactory is a 100 hour romp, extendable to more based on your ambition and solely your ambition. I'll try to give a factorio equivalent of what im doing at work right now: imagine you play a heavily modded factorio game. you know how the games base mechanics work, but everything past red science has no tooltips. Everything in factorio can be planned around, or toward. you have the entire tech tree to look at as soon as the game starts. factorio is about automation, plugging in the next part of your factory as you scale & progress through the tree. it's predicatable, theres no surprises.

My First Serious Factory R Factorio Factorio came about because i was needing a break between fast twitch intense competitive fps sessions that both invigorate me and make me want to smash my desktop to pieces. and factorio fills that need perfectly. Anyone who spends a serious 20 hours with both would 9 10 confirm that factorio is the way to play if your desire is a 300 hour sink. satisfactory is a 100 hour romp, extendable to more based on your ambition and solely your ambition. I'll try to give a factorio equivalent of what im doing at work right now: imagine you play a heavily modded factorio game. you know how the games base mechanics work, but everything past red science has no tooltips. Everything in factorio can be planned around, or toward. you have the entire tech tree to look at as soon as the game starts. factorio is about automation, plugging in the next part of your factory as you scale & progress through the tree. it's predicatable, theres no surprises.

My First Serious Factory R Factorio I'll try to give a factorio equivalent of what im doing at work right now: imagine you play a heavily modded factorio game. you know how the games base mechanics work, but everything past red science has no tooltips. Everything in factorio can be planned around, or toward. you have the entire tech tree to look at as soon as the game starts. factorio is about automation, plugging in the next part of your factory as you scale & progress through the tree. it's predicatable, theres no surprises.