
When Is A Game Too Big For Its Own Good Map Size Page 3 Neogaf I would say that if your game needs a fast travel option (as in "let me go instantaneously to point b), it's a clear indication that your map is too big. it litteraly means that, after a while, the player doesn't want doesn't see the point to play your game outside of some key areas. I was checking out some older reports on gta vi on how at first rockstar apparently wanted to make the game world larger than any of its previous games. but has been cut down in size to focus on vice city.

Game Map Size Comparison By 승현 이 On Prezi You can go bigger and have longer travel time if there's some other purpose along the way. if a world is trying to be small but feel big, a good example is mass effect 2. it can be done. it depends on what sort of game it is, too. If your game has slow or uninteresting movement you will have to move points of interest closer together and therefore can't make the map as big. you have to justify map size by either filling it with content or making it interesting to traverse. As long as there's relatively unique and densely spaced content between point a and b, there's no limit to the size. if there's no content between a and b, an old tiny wolfenstein map is already too big. It depends on how you define space in a map. there's games which have very large maps but are largely empty (like space engine if you can call that a game). a map can be too big to justify its size.

Comparing The Relative Sizes Of Video Game Maps As long as there's relatively unique and densely spaced content between point a and b, there's no limit to the size. if there's no content between a and b, an old tiny wolfenstein map is already too big. It depends on how you define space in a map. there's games which have very large maps but are largely empty (like space engine if you can call that a game). a map can be too big to justify its size. What i mean is that you have a game with good gameplay graphics and sound, but the world the game is set in is incredible big. so big that it takes 30 min to an hour to go from one side of the map to the other with a fast vehicle horse. The map sizes are way too big. they need to be reduced by 20% if not more. there is way too much time spent walking around trying to find opponents or creeps with nothing happening. The maximum world size you can have, without an own coordinate system handling, is < 100k in each direction at maximum (better shoot for a bit less, its not like you could hold that much in ram at a time anyway and with pvs not streaming you can not bake them reasonably either), beyond that objects will jitter seriously due to the resolution of. I noticed that when you create a terrain in unity it has it automatically set to 2000x2000 for a standard terrain size. what i’m wondering is what would be a good size map to set for a war game for open world play and mu….